Technologies
Contact Info
Technologies
Dynamics
- Multi-body dynamics.
- Dynamics properties are user configurable.
- High fidelity elastic deformation computations in real-time.
- Capability to change shape of bodies by cutting, cauterization and deformation in real-time by collision between other objects in the environment.
- Highly precise collision detection algorithm capable of computing penetration depth between bodies and to render feedback from contact to haptics.
- Collision detection is scalable at runtime to high efficiency and processor use.
- Simulation of strings, ropes and suture with self collision capabilities (video1, video2)
Haptics Interface
- Real time haptics updates at 1000hz.
- Interface is generic and applicable to any haptic device.
- Haptics can be used locally and remotely.
Human Machine Interface
- Capable of loading an environment preconfigured in a file.
- Control simulation remotely over a local network on internet.
- Interact with simulation with haptic devices.
Distributed Computing
- Simulation, Visuals and HMI are distributed across machines.
- Simulation over the internet or local network.
- Application uses threading and parallel processing capabilities.
Virtual Environment and Renderer
- 3D stereoscopic vision.
- Can have multiple viewports configured on a single monitor.